Counter Strike Source Tweak Guide

Counter Strike Source Tweak Guide
Written by Gearloose

This quide will show you a list of commands which can boost Framerate and overall preformance.

1)Find your cfg folder in the cstrike folder (example "counter-strike sourcecstrike.cfg";)
2)Open up config.cfg and add the command exec userconfig.cfg , to the end of the list
3)Make a new text file called "userconfig.cfg" (without quotes) and add the commands (copy & paste the command below)
4)Place userconfig.cfg into the cfg folder
Tip 1: Any commands you dont want to use, you can delete them from the userconfig.cfg file. You can change commands to your liking.
eg. "mp_decals 50" change to "mp_decals 100" to have 100 decals instead of 50
eg. "cl_ejectbrass 0" can only be changed to either "cl_ejectbrass 0" or "cl_ejectbrass 1", please note 0 means off and 1 means on.
Tip 2:When using these commands, type "net_graph 1" while playing as this will show you your FPS and other useful info.

--Commands. Copy the list below--

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_rate 20000
cl_smooth 0
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloom 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_propsmaxdist 100 // _lower object fading distance_
r_RainSplashPercentage 0 // _disables rain splashes_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
// _Set processing settings_
// _transfers load from GPU to CPU to boost performance
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _increases audio performance and quality_
snd_mixahead .1 // _mixes sound ahead to reduce stuttering_
soundscape_fadetime 9999 // _helps lower background noise_
soundscape_flush // _helps lower background noise_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_show_bloodspray 1
// _Other settings_
budget_show_history 0
jpeg_quality 100
sv_forcepreload 1

About the author



Καλώς ήρθατε στο blog μου. Το όνομα μου είναι Άκης Μπαρέκας. Είμαι freelance web developer και ασχολούμαι χρόνια (και παράλληλα παρέχω υπηρεσίες σχετικά) με το SEO, το Website Migration (την μεταφορά του περιεχομένου ενός site, πχ μεταφορά από blogger σε WordPress), το optimization ενός site και το web scraping (την εξαγωγή δηλαδή περιεχομένου από ένα ή περισσότερα sites.

Παράλληλα κάνω και τα πρώτα μου βήματα σαν game developer (στο unity κυρίως) και animator (blender). Επίσης φτιάχνω διάφορα, είτε για δουλειά, είτε για χόμπι. Όταν έχω χρόνο, ανεβάζω videos στο YouTube, γράφω tutorials, μοιράζομαι τεχνολογικά νέα στο Facebook και στο blog ή γράφω άρθρα που αφορούν το χρήμα και την οικονομία.

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